A SURVIVAL HORROR NOVEL — FOR THE GAMING AUDIENCE
When the Loot Run Ends,
the Real Story Begins.
You've survived the coast. You've fortified the base. You've made the hard call when a teammate got bit.
Echoes of the East is the zombie survival horror novel built for players who already think this way.
THE THREE RULES OF KNOX'S CASTLE
“Avoid the infected.
Conserve ammo.
Trust your team.”
In the eastern wasteland, those rules mean nothing.
If These Games Live in Your Head Rent-Free...
...this is the novel you've been quietly hoping someone would write.
DayZ
Hours spent walking the coast, deciding who to trust.
You already know the rule of the wasteland: the infected are predictable. People aren’t.
Project Zomboid
Slow-burn dread. Permadeath. Boarding up the windows before sundown.
A novel that lingers in the same psychological space — quiet, paranoid, watching the tree line.
State of Decay
Fortified bases. Patrols. Roster decisions that get people killed.
Knox’s Castle is your safe zone. Until two soldiers walk out of it, into the east.
The Long Dark
Survival as silence. Survival as cold. Survival as one wrong choice.
No supernatural twists, no jump scares — just the slow grind of staying alive when everyone else has stopped.
The Last of Us
Two people. A long road. The cost of caring about anyone in a dead world.
Ghost and the Narrator carry that same weight east — and pay for it the same way.
7 Days to Die · Rust · Dying Light
You’ve fought the horde. You’ve fought the server.
The book your downtime has been waiting for. Same instincts, longer story, no respawn.
Game titles are referenced for descriptive comparison only. Echoes of the East is an independent novel and is not affiliated with, sponsored by, or endorsed by any game studio or rights holder.
What You're Actually Getting
No supernatural cop-outs. No tidy endings. Just survival, paranoia and the moment you realise the people next to you might be the worst thing in the wasteland.
The Living Hunt the Living
Out past Starfall City, the infected are the predictable threat. The cannibals, the cults, the strangers asking for help — they're the ones you actually need to survive.
Fragile Alliances
Every survivor you meet is a calculation. Yesterday's ally is today's threat. Choosing wrong means a bullet — sometimes for them, sometimes for you.
Tactical, Grounded Horror
Two soldiers. Pistols, scopes, a fortified compound and an eastern map full of nothing good. The horror is psychological — and earned.
167 pages. Paperback, Kindle, and audiobook.
The kind of read that fits a single weekend — or a long flight home.
“The real horror isn't the lack of society or even dealing with zombies — it's determining which of your friends deserves a bullet.”
Pick Your Format
Paperback on Amazon and Waterstones. Kindle on any device. Audiobook on Spotify. The east doesn't care which one you choose.
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